Originally posted by Mika:Sorry, I forgot the post. I'm not saying it's the same case, but it doesn't hurt to know. Could it be a memory leak ?, This happened to me in 2.79a, I had to reopen the project to clean the RAM, until 2.79b solved the problem. If I render and cancel several times the amount of RAM increases exceeding the 16GB that I have available. Yesterday doing tests I realized that blender 2.83 uses a large amount of RAM, as well as 2.79 uses just 300 ~ 500MB of the project that goes up to 1 - 2 GB when rendering and the rest is eaten by VRAM with about 5 GB, with 2.83 it uses about 5 GB of VRAM when render but also just to open the project it already consumes 6 GB of RAM and when rendering it goes up to 12 GB.Īccording to blender 2.83 it reaches 4GB of Peak. I have realized that you are right with shared memory. The problem as I said and which I made a post "a month ago?" is that in 2.83 my whole project becomes plastic, it looks like a render of an animation film from the 90s, not to mention materials that fail and even if I try to modify or change the materials and textures, it still looks like plastic.īy the way, speaking of RAM. Intel's not bad, I did tests with different amounts of samples and with 64 it already leaves a great result, although it seems as if you had applied a selective blur filter with very high values. Precisely I used the Intel Node, since not having an RTX the Optix options are not available, as I already mentioned.
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